![]() Concoctions are all at A just from clearing Venedon’s Realm, but I admit most of my S ranks are just Pilwizes I was farming for cards (with +90k knowledge for Slasher, lol.). Then ~12 pages at C, and the rest of the 40 are B or higher. Just look at the creature lists and choose realms accordingly and I think it'll solve your problem.ĮDIT: For reference, I have ~60 creatures below D out of 754 (Godspawns Dumplings/Treasure Golems, God Shop/Arenas creatures, etc.). I suppose that it could be a bit faster getting to C, but most guys in realms I've been focusing are at or close to C without needing any other real focus, and Hunts can help me with others if I decide I want them.Īre you just going to random realms and hoping guys you want will show up for your knowledge to increase? I really don't understand what's "impractical" about choosing realms? And had no issues whatsoever getting Firebrand to S for the mission. ![]() I haven't had any real roadblocks with any team yet, and I have several "good" teams, no need to seriously grind out materials yet, though I am trying to get a few "Division of Mortality" materials for my newest one. You get plenty of Legendary materials from foraging, Siralopoly, and realms, and usually you can find at least a few that can help you out while you grind for others. If you want to farm a VERY specific team with precise materials for each, I think it should take at least a little time to get. It makes sense to me that you have to look for creatures a bit to gain knowledge (doing realms containing the creature you want gets D pretty quick, especially early on), and then you can have another group hunting them while you focus on another race, getting you up to C where it's easy as pie to get to S from. That pacing sounds waaaaaayyyyy off to me. Once you have creatures at C rank sure it's doable. How does one get through E - F ranks for specific critters? It's impractical, especially for a bunch of teams of creatures all needing mats. Then the hunts themselves take a while to clear. Originally posted by navyrob:You need Rank D or high to even do the hunt. SIRALIM ULTIMATE PROMOTIONAL CODES FULLThis would still be a lengthy process for a full team let alone multiple teams. Then, a few (like 3-4) focused hunt missions unlocks S rank and the ability to do yet another long mission for the material of choice. ![]() I feel like knowledge should generally funnel the creatures to A or at very least B rank without active grinding. I have not actively tried to get knowledge except for a couple hunt missions on A rank blobarion which didnt even bring it to S.Īnd I cant even actively work on any creature below D rank? That's straight up ♥♥♥♥♥♥♥♥. Only 152 of them are knowledge level D or higher. I have 676 / 976 creatures in my bestiary. I have completed the tutorial, and done some light team building post story. It's whatever.You need Rank D or high to even do the hunt. (Imp Necromancer, Sunclaw Gargoyle, examples, would make sense as non-stackable they draw from every creature in the group, already)Įh. ![]() I could use any one of them (I had to, in reality), but it's weird that a local-to-this-creature effect is so special that it's non-stackable. And for Channeling, there are tons of stat boosting traits. In my defense for Spell tap, one could arguably just give every spell in a creature's arsenal generous for the same base effect, but I definitely found a corner case that it seems Ashmouth gets around due to start-of-battle timing. But if there are valid reasons, I won't argue it, and I know it'll probably be thrown away. Like I said I'm curious but, sure, I'm partly hoping it's weird and obsolete enough of a choice that it doesn't need to be in place and could be changed. I don't think they have that sort of operation listed out in the codex not that they want it to be unknown, but it's just weird, guys. ![]() It feels like not only did there have to be additional programming put into place to make it so that the traits wouldn't stack, but it explicitly calls out and readily shows the order of precedence in which non-stacking traits are accepted It's very visually obvious which one's spell gems are shared when two creatures both have Spell Tap. They seem very local and tied to that particular creature for the source of their effect, despite the outcome of their effect touching the whole group. Why don't Spell Tap (Ashmouth Cerberus) and Channeling (Caustic Cerberus) stack? This might be a moot point, but I just had reason to get curious: ![]()
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